The DN of an Interaction Attack is the foe’s opposing Skill Rating or Resolve, whichever is higher.
- Atheltics to push your enemy
- Deception to manipulate your enemy into a poor position
- Intimidate to menace your enemy, cowing them
- Persuasion to throw your enemy off balance with careful words
- Tech to use nearby technology to confuse or weaken your enemy
Interaction Attack Effects
- If your Interaction Attack Test equals or exceeds the DN, several effects are possible
- You must choose to mnake the target Hindered (p.199) or Vulnerable (p.200); this effect lasts until the start of your next Turn
- If multiple targets are affected by the same Interaction Attack, all targets suffer the same effect
- Shifts may be used to increase the Defence or DN penalty by 1 for each Shift
Player’s Call
- If you Shift 3 or more Exalted Icons on an Interaction Attack, the result is a ‘Player’s Call’
- You can negotiate with the GM to trigger an effect of your choice that is appropriate to the circumstances
Range
- The target of an Interaction Attack must be within range to be affected
- The range required depends on the type of Interaction Attack attempted
Skill | Range |
---|---|
Atheltics | You must be Engaged with the target |
Deception, Intimidate, Persuasion | The target must be able to clearly see and hear you |
Tech | The target must be within a number of metres equal to your Intellect Attribute |