Suffocation
- You can attempt to hokd your breath to conserve oxygen for a number of minutes equal to your Toughness Attribute
- If you attempt to hold you breath during combat or any other Round-based encounter, you can do so for a number of Rounds equal to double your Toughness Attribute
- If you reach the end of either of these times without breathing, you fall unconscious
- You must pass a DN 3 Toughness Attribute Test every minnute or Round you hold your breath
- If you fail the Test, you suffer 1d3 Shock damage
- If suffocation causes you to suffer more Shock than your maximum, you fall unconscious
- If you don not breathe oxygen before the allocated time runs out, then you automatically fall unconscious, even if you do not exceed your Maximum Shock
- If you are deprived of oxygen and unconscious, you die after a number of Rounds equal to your Toughness Attribute
Electricity
Electricity Intensity |
Damage |
Toughness Test DN |
Light |
7 + 1 ED; Agonising |
3 |
Moderate |
12 + 2 ED; Agonising |
5 |
Intense |
17 + 3 ED; Agonising |
7 |
- Every Wound inflicted by an Agonising weapon also inflicts 1 Shock
- After resolving the effects of the damage, you must then make a Toughness Attribute Test
- If you fail, you are Restrained for one Round and knocked Prone on a Complication
- If you pass, the electrical charge dissipates and you may act normally
Extreme Heat and Cold
- When you find yourself exposed to extreme hot or cold temperatures, you must pass a Toughness Attribute Test with a DN determined by the GM
- During narrative time, you make a Test every hour
- During combat time, you make a Toughness Test after a number of Rounds equal to your Toughness
- If you fail the Toughness Test, you become Exhausted (p.199) until you Regroup or seek Respite (p.196)
Falling
- When you fall a distance of 5 metres or more you suffer falling damage
- You suffer 1 Mortal Wound, plus 1d3 Mortal Wounds for every extra 5 metres you fall
Fire
- You must make an Athletics (S) Test every Round you are exposed to a hazard that could set you On Fire
- The GM determines the DN of this Test
- If you fail, you’re On Fire
- If you take a Wound from a weapon with the Inflict (On Fire) Trait, you are On Fire
- Anything that doesn’t have an Agility Attribute automatically passes Agility Attribute Test to avoid being ignited or to put out a fire
Radiation
- Without the correct equipment, a high DN Survival Test (minimum 9) is required to detect any source of radiation
- You must immediately take a Toughness Attribute Test whenever exposed to radiation, which repeats every Turn you are exposed
- The GM decides on the DN – it should never be easy
- If you fail the Test, the results are severe:
- You take 1d3 Mortal Wounds
- You take 1d6 Shock damage
- You are Staggered for 1 Round
- Whenever you are exposed to radiation, the GM may also call for a Corruption Test
Rad Poison
- If you are exposed to radiation for a significant time, or a particularly abundant source, you may contract rad poisoning
- The GM should use the following table to select an intensity and apply the effects listed
Intensity |
Damage |
Toughness Test DN |
Light |
1 Mortal Wound |
3 |
Moderate |
1d3 Mortal Wounds |
5 |
Intense |
1d6 Mortal Wounds |
7 |