- If you succeed on an Attack Test, and you roll a 6 on your Wrath Die, you score a Critical Hit
- An attack that misses does not trigger a Critical Hit
- If you roll a Critical Hit but your total damage does not exceed the target’s Resilience, you still inflict the effects of the Critical Hit
- Critical Hits that don’t exceed the target’s Resilience inflict 1 Wound, but no other effects
- Roll a d66 and compare the result with the table
Glorious Criticals
- You can improve the effects of a Critical Hit by spending Glory
Simple Critical Hits
- If you don’t want to roll on the Critical Hit Table, add +3 ED to your damage and trigger a narrative effect based on a Keyword your weapon has
d66 | Critical Hit |
---|---|
11-16 | Headshot: A well-aimed shot tears ragged chunks of bone and brain from the opponent’s skull.
The for reels from such a violent strike, unable to focus.
Effect: Target suffers +1d3 Wounds and is Staggered. Glory: +1 Wound for every Glory you spend. |
21-23 | Brutal Rupture: Mangled flesh, crushed bone, and ruptured organs make your foe gasp in wretched pain.
Effect: Target suffers +1d3 Wounds and is Hindered (1). Glory: +1 Wound for every Glory you spend. |
24-26 | Ferocious Rending: The attack shreds the opponent’s flesh to ribbons, leaving them open to attack.
Effect: Target suffers +1d3 Wounds and is Vulnerable (2). Glory: +1 Wound for every Glory you spend. |
31-33 | Merciless Strike: A blow to the foe’s body steals the breath from their lungs, pulverising their innards with a nasty crunch.
Effect: Target suffers a Mortal Wound. Glory: +1 Mortal Wound for every Glory you spend. |
41-43 | Vicious Vivisection: The fury of this blow causes horrific pain, dissecting pieces of the foe’s body in a scene of carnage and woe.
Effect: Target suffers +1d3 Mortal Wounds. Glory: +1 Mortal Wound for every Glory you spend. |
44-45 | Visceral Blow: Crimson showers the ground.
The battlefield is a gory spectacle of spilled blood and unsure footing.
Effect: Target suffers one Mortal Wound. Each character Engaged with the target must pass an Agility Test (DN 3) or fall Prone. Glory: For every Glory you spend the target suffers +1 Mortal Wound and you may choose one of the following additional effects:
|
46 | Murderous Onslaught: A thunderous blow send the target sprawling.
Shattered ribs pierce organs, jets of blood spew from the wound, and and the foe lies writing in pain.
Effects: Target suffers 1d3 + 1 Mortal Wounds and is knocked Prone. Glory: +1 Wound for every Glory you spend. |
51-53 | Overpowering Assault: A stunning blow sends the for lurching away, senses blurred by the brutal impact.
Effect: Target suffers 1d6 Shock and is Staggered. Glory: +2 Shock for every Glory you spend. |
54-55 | Crimson Ash: The attack sears into the foe, fusing flesh into a charred ruin.
The assault wreathes the target in burning fury, making a smouldering mess of sinew and bone.
Effect: Target suffers 1d3 + 1 Wounds and is On Fire. Glory: +1 Wound for every Glory you spend. |
56 | Bone-shattering Impact: A crippling blow smashes the foe’s body, reducing arms, legs, and ribs to fractured splinters.
Effect: Target suffers 1d3 + 1 Wounds. Glory: The target is Restrained and takes +1 Wound for every Glory you spend. |
61-63 | Unspeakable Carnage: A truly grievous strike, the attack is a terrifying disply of martial prowess.
A geyser of gore erupts from the foe’s wound and ragged remnants of their body strewn are across the battlefield.
Effect: Target suffers 1d3 + 3 Mortal Wounds. Glory: +1 Mortal Wound for every Glory you spend. |
64-65 | Appalling Detonation: Ill fortune causes the blow to strike the foe’s volatile Wargear.
A chain of explosions tears their body apart into grisly mist.
Effect: Target suffers 1d6 Wounds. If the target carried any explosives (such as grenades or ammunition), they detonate, inflicting 1d3 Mortal Wounds. Glory: For every point of Glory you spend, you can choose one of the following effects:
|
66 | Grisly Amputation: The foe’s limb is removed with extreme prejudice, leaving their body in a crimson arc.
Effect: Target suffers one Mortal Wound and one limb is destroyed. Roll 1d6. On an even result, the activating player may choose the limb. On an odd result, the GM chooses. Glory: +1 Mortal Wound for every Glory you spend. |