- A result of 1 on the Wrath Die during an attack results in a Complication as normal
- The player and GM should work together to devise a Combat Complication, with the intent of creating an outcome that is narratively appropriate and exciting
- If neither player nor GM can come up with a Complication, then roll on the Combat Complications table
d66 | Result | Summary |
---|---|---|
11-26 | Out of Ammo | Must Reload to use again |
31-33 | Weapon Jam | DN 2 Tech (Int) Test to use again |
34-36 | Dropped Weapon | Simple Action to recover weapon |
41-43 | Weapon Malfunction | DN 4 Tech (Int) Test to use again |
44-46 | Weapon Stuck | DN 3 Strength Test to recover weapon |
51-53 | Dropped Item | Drop an item of Wargear |
54-56 | Fall Prone | You’re Prone |
61-62 | Restrained | You’re Restrained. DN 4 Strength Test to recover |
63-64 | Blinded | You’re Blinded |
65-66 | Inconvenient Target | GM picks a new target for your attack |
Combat Complication Descriptions
Out of Ammo
- You weapon runs our of ammunition
- You must Reload to fire the weapon again
- If you have no Ammo, the weapon can’t be used until you find more
- Roll again if the weapon does not use ammunition
Weapon Jam
- Your weapon has a minor malfunction and ceases to work
- You can spend a Combat Action to make a DN 2 Tech (Int) Test; on a success, you repair your weapon
- Roll again if the weapon can’t malfunction (for example, a knife)
Dropped Weapon
- You drop the weapon you are currently wielding
- The weapon falls at your feet; spend a Simple Action to pick up your weapon to wield it again
- Roll again if you have nothing to drop
Weapon Malfunction
- Your weapon malfunctions spectacularly
- You can spend a Combat Action to make a DN 4 Tech (Int) Test; on a success, you repair your weapon
- Roll again if the weapon can’t malfunction
Weapon Stuck
- Your weapon gets stuck in the environment: A wall, tree, or some other object
- Use a Simple Action to make a DN 3 Strength Test; on a success, you recover your weapon
- Roll again if you’re not using a melee weapon
Dropped Item
- You drop a piece of Wargear: A grenade, a map, a data-slate, survival pack, or something else important you are carrying on your person
- Roll again if you have nothing to drop
Falling Prone
- Your attack causes you to slip
- You fall Prone
Restrained
- You attack causes you to become Restrained
- Perhaps your footing is uncertain, or you’re entangled in something in the environment
- You can make a DN 4 Strength Test as a Simple Action; if you succeed, you recover
Blinded
- Your attack causes you to become temporarily Blinded
- Perhaps your attack punctured a steam pipe, blasted dust into the air, or cuased something similar to obscure your vision
- This condition lasts until the end of the Round or until it has been cleared by a DN 2 Medicae (Int) Test
Inconvenient Target
- Something has gone very wrong
- Your strike hits a target that is very inconvenient for the current situation, such as an explosive fuel source, the diplomat you are escorting, or the controls to extend a bridge across a chasm