Automated Gun Systems
- On fixed locations (180° arc) or on slide-mounted track systems
- Typically loaded with basic sensors and Targeting autosofts
- Follow standard rules for drones
Containment Systems
- Trap mechanism
- e.g. shutters, doors lock, sliding walls or gates
- May include laser or monowire mazes and radio jamming
Gas Delivery Systems
- Can be insidious, dispersing in a potentially undetectable way
- Fill an area of 30 cubic metres in one Combat Turn
- GM may conduct Perception Tests
- Threshold based on how noticeable the gas is (many gases are colourless and odourless)
- Characters with olfactory scanners may be alerted by their gear
Marking Systems
- Tag intruders with a discreet mark
- e.g. ultraviolet dye, RFID tags, DNA-encoded material, nanite tags
- Typically sprayed unobtrusively over exits and other traffic areas