Acid |
Firewall + WIL |
- |
Reduces Firewall by 1 (regardless of Net Hits).
If Firewall already 0, 1DV Matrix Damage per Net Hit.
Reduction is cumulative with multiple attacks.
Lasts until Reboot |
Binder |
Data Processing + WIL |
- |
Reduces Data Processing by 1 (regardless of Net Hits).
If Data Processing already 0, 1DV Matrix Damage per Net Hit.
Reduction is cumulative with multiple attacks.
Lasts until Reboot |
Black IC |
Firewall + INT |
- |
Link-Locks target.
Matrix Damage: (Attack)DV, +1/Net Hit, +2/Mark, Equal amount of Biofeedback Damage |
Blaster (Grey IC) |
Firewall + LOG |
- |
Link-Locks target.
Matrix Damage: (Attack)DV, +1/Net Hit, +2/Mark, Equal amount of Biofeedback Damage (always only Stun Damage) |
Crash |
Firewall + INT |
1 |
If IC/Host has 1 Mark, randomly crashes 1 of your programs (that program is unavailable until Reboot) |
Jammer |
Attack + WIL |
- |
Reduces Attack by 1 (regardless of Net Hits).
If Attack already 0, 1DV Matrix Damage per Net Hit.
Reduction is cumulative with multiple attacks.
Lasts until Reboot |
Killer |
Firewall + INT |
- |
Matrix Damage: (Attack)DV, +1/Net Hit, +2/Mark |
Marker |
Sleaze + WIL |
- |
Reduces Sleaze by 1 (regardless of Net Hits).
If Sleaze already 0, 1DV Matrix Damage per Net Hit.
Reduction is cumulative with multiple attacks.
Lasts until Reboot |
Patrol |
Sleaze + LOG |
- |
Patrols host, scans for marks, looks for illegal activity, icons running silent.
Uses Matrix Perception Action – not an Attack.
No damage on failed attempt.
Shares info with Host and other IC |
Probe |
Firewall + INT |
- |
Gains Mark (shared with Host and other IC).
Max Marks = 3 |
Scramble |
Firewall + WIL |
3 |
If IC/Host has 3 Marks, forced to reboot.
Suffer Dumpshock if in VR |
Sparky |
Firewall + INT |
- |
Matrix Damage: (Attack)DV, +1/Net Hit, +2/Mark.
Equal amount of Biofeedback Damage |
Tar Baby |
Firewall + LOG |
- |
Link-Locks target.
If target already Link-locked, gains Mark (shared with other IC/Host).
Max Marks = 3 |
Track |
Sleaze + WIL |
2 |
If IC/Host has 2 Marks, Host (and owners/security spiders) discover physical location of target’s body.
Usually immediately reported to real-world authorities |