First Aid
- Reduce Stun or Physical
- Requires medkit within 1 hour of damage taken
- First Aid + Logic [Mental] (2) Test
- Wound modifiers apply
- Hits over threshold removes 1 box of damage
- Half-effect (round up) if full-body armour
- Max healing = Skill rating
- Critical Glitch: Increase damage by 1d3
- Cannot be done after magical healing
- Complex Action required each Combat Turn
- Number of Combat Turns = boxes healed
- Can be used to diagnose a character’s health, extent of wounds taken or effect of other ailments
- Cannot be used after Heal spell
Natural Recovery
- Healing handled as an Extended Test
- Stun Damage:
- Body + Willpower (1 hour) Extended Test
- Rest entire hour, each hit heals 1 box of Stun
- Physical Damage:
- Cannot be healed if have Stun damage
- 2× Body (1 day) Extended Test
- Rest entire day, each hit heals 1 box of Physical
- Glitch: Doubles resting time
- Critical Glitch: Increase damage by 1d3 as well as doubles resting time
Medicine
- Medicine + Logic [Mental] Test
- Wound modifiers apply if applying to own wounds
- Provide +hit modifier to subsequent healing tests target makes
- Physical: 30 minutes per day
- Stun: 10 minutes per hour
- Can be used to diagnose a character’s health
- Cannot be used in combat
Medkits and Autodocs
- Complex Action to apply medkit/autodoc
- +modifier when treating character
- Wireless unattended medkit: 2× device rating
Magical Healing
- Each hit heals one box of Physical damage (up to Force)
- Cannot heal damage resulting from magical Drain
Stabilisation
- Box of damage every (Body) minutes
- First Aid + Logic [Mental] (3) Test or Medicine + Logic [Mental] (3) Test
- Situational modifiers apply
- If pass, no more automatic damage
- If fail, can retry at cumulative -2 modifier
- Stabilise spell can be used to stabilise a character, Heal spell cannot
Situation | Modifier |
---|---|
Good conditions (sterilised med facility) | +0 |
Average conditions (indoors) | -1 |
Poor conditions (street or wilderness) | -2 |
Bad conditions (combat, bad weather, swamp) | -3 |
Terrible conditions (fire, severe storm) | -4 |
No medical supplies | -3 |
Improvised medical supplies | -1 |
Wireless medkit/autodoc | +Rating |
Applying medical care remotely through medkit/autodoc | -2 |
Assistance | As Teamwork Test |
Uncooperative patient | -2 |
Patient is Awakened or Emerged | -2 |
Patient has implants | -1 per 2 full points of lost Essence |