- Martial arts offer enhancements to close quarters fighting
- A number of different styles of martial art are available
- Within each style there are six different techniques that may be learnt
- Upon learning a new style, one technique from within that style may be learnt for free
- A character may learn multiple styles but may never gain more than a +2 bonus or reduction in modifiers by more than 2 from purchasing the same technique from different styles
Description | Learning Time | Karma | Cost of Instruction |
---|---|---|---|
Style | 1 month | 7 | £2,500 |
Technique | 2 weeks | 5 | £1,500 |
Due to the huge range of options available, martial arts styles and techniques will be listed below as they become relevant to the campaign for easy reference
Styles
Karate
Counterstrike
Kick
- Provides +1 Reach to unarmed combat
Kip-up
- Simple Action
- From prone make a Gymnastics + AGI [Physical] (3) test
- Upon success the character may stand and make a melee attack against a target within reach as a Simple action
- Failure means the character remains prone
Opposing Force (Block)
- +1 dice pool modifier to Block
Sweep
- When performing a knockdown called shot (SR5 p. 195) you may choose to inflict damage as if the attack were a normal melee attack
- This damage is always stun
Yielding Force (Counterstrike)
- +1 dice pool modifier to Counter Striking