Called Shots

Rules and Resources: Our Summary of SR5e Rules

Standard Called Shots

Blast Out of Hands

Dirty Trick

Harder Knock

Knock Down

Shake Up

Splitting the Damage

Trick Shot

Vitals

Martial Arts Specific Called Shots

Break Weapon

Disarm

Entanglement

Feint

Pin

Reversal

Location Specific Called Shots

Location Modifier DV Limit Effect
Engine block -4 None Disables vehicle
Fuel tank/Battery -6 None Disables vehicle. Causes fuel/battery leak
Axle -6 6 Reduces speed to 1
Antenna -8 2 Disables communications and wireless capability
Door lock -6 0 Door cannot be opened
Window motor -4 0 Window cannot be opened
Tyres -4 0 -2 to driving tests per tyre hit

Ammunition Specific Called Shots

Called Shot Ammunition Modifier DV Limit Effects
Bellringer Gel -8 4 Stunned (-10 Initiative)
Bulls-eye double tap/burst APDS -4 None Base AP of the weapon multiplied by the number of bullets (Max ×3)
Down the gullet Capsule -8 2 +2 toxin power, increased modifiers for secondary effects
Extreme intimidation Assault Cannon -4 0 Composure test (net hits) or experience -10 initiative
Finger popper Explosive, Gel, Hollow points -4 2 Enhanced blast out of hands Base weapon DV resisted by BOD, object thrown +1 meter
Flame on Tracer -6 1 Ignites flammable materials
Flash blind Flare -6 2 -8 penalty to actions on targets next action phase, no visual perception checks for 30s
Here’s muck in your eye Explosive, Frangible, Hollow points -4 0 -5 dice pool modifier for next action
Hit ’em where it counts Injection dart -6 1 +2 toxin power, toxin speed increased by one category
Light ’em up Flare, Gyrojet -10 1 Ignites flammable materials
More muck, better duck EX-Explosive -4 0 -6 dice pool modifier on next action
Nasty finger prick Flechette -4 2 Enhanced blast out of hands, base weapon DV resisted by BOD
Pins and needles Flechette -4 0 Covers 1m2 per shot, ½ movement through terrain, if barefoot 3P resisted with BOD
Ricochet Gel, Gyrojet -6 None Bounce a bullet off something with armour >6 to hit another target. Composure (2) or -1 penalty for being shaken
Shake, rattle and boom EX-Explosive -4 0 -8 initiative
Shake, rattle and pop Explosive -4 0 -6 initiative
Shredded flesh Flechette -4 10 DV 1 unresisted for every action performed that is not first aid until successful First aid + LOG (4) or a heal spell removes at least one box of damage
Spinner Gel, Gyrojet -4 2 Dirty Trick (-4 dice pool modifier for next action phase)
Tag Gyrojet tracker, Tracker -4 0 Round does no damage but embeds itself in the target’s armour
That hit the spot AV, Gyrojet taser, SnS, Taser dart See locations See locations Eye: Blinded, Ear: Deafened, Arm/Hand: Drop item, Leg/Foot: AGI (2) or fall prone
Through and through and into ADPS, Gauss Rifle -(Armour + ½ BOD) 1 (front target), none (rear target) Used to shoot through one target into another. Attack strikes the rear target with all but 1 DV of the damage. Both targets get defence tests, it bullet misses the front but hits the rear, the 1 DV reduction does not apply
Troll finger popper EX-Explosive -4 3 Enhanced blast out of hands, Base DV resisted by BOD, object thrown an extra 2m
Warning shot Injection dart -6 1 Composure (4) or target immediately shifts attitudes in favour of the attacker