Bellringer |
Gel |
-8 |
4 |
Stunned (-10 Initiative) |
Bulls-eye double tap/burst |
APDS |
-4 |
None |
Base AP of the weapon multiplied by the number of bullets (Max ×3) |
Down the gullet |
Capsule |
-8 |
2 |
+2 toxin power, increased modifiers for secondary effects |
Extreme intimidation |
Assault Cannon |
-4 |
0 |
Composure test (net hits) or experience -10 initiative |
Finger popper |
Explosive, Gel, Hollow points |
-4 |
2 |
Enhanced blast out of hands Base weapon DV resisted by BOD, object thrown +1 meter |
Flame on |
Tracer |
-6 |
1 |
Ignites flammable materials |
Flash blind |
Flare |
-6 |
2 |
-8 penalty to actions on targets next action phase, no visual perception checks for 30s |
Here’s muck in your eye |
Explosive, Frangible, Hollow points |
-4 |
0 |
-5 dice pool modifier for next action |
Hit ’em where it counts |
Injection dart |
-6 |
1 |
+2 toxin power, toxin speed increased by one category |
Light ’em up |
Flare, Gyrojet |
-10 |
1 |
Ignites flammable materials |
More muck, better duck |
EX-Explosive |
-4 |
0 |
-6 dice pool modifier on next action |
Nasty finger prick |
Flechette |
-4 |
2 |
Enhanced blast out of hands, base weapon DV resisted by BOD |
Pins and needles |
Flechette |
-4 |
0 |
Covers 1m2 per shot, ½ movement through terrain, if barefoot 3P resisted with BOD |
Ricochet |
Gel, Gyrojet |
-6 |
None |
Bounce a bullet off something with armour >6 to hit another target. Composure (2) or -1 penalty for being shaken |
Shake, rattle and boom |
EX-Explosive |
-4 |
0 |
-8 initiative |
Shake, rattle and pop |
Explosive |
-4 |
0 |
-6 initiative |
Shredded flesh |
Flechette |
-4 |
10 |
DV 1 unresisted for every action performed that is not first aid until successful First aid + LOG (4) or a heal spell removes at least one box of damage |
Spinner |
Gel, Gyrojet |
-4 |
2 |
Dirty Trick (-4 dice pool modifier for next action phase) |
Tag |
Gyrojet tracker, Tracker |
-4 |
0 |
Round does no damage but embeds itself in the target’s armour |
That hit the spot |
AV, Gyrojet taser, SnS, Taser dart |
See locations |
See locations |
Eye: Blinded, Ear: Deafened, Arm/Hand: Drop item, Leg/Foot: AGI (2) or fall prone |
Through and through and into |
ADPS, Gauss Rifle |
-(Armour + ½ BOD) |
1 (front target), none (rear target) |
Used to shoot through one target into another. Attack strikes the rear target with all but 1 DV of the damage.
Both targets get defence tests, it bullet misses the front but hits the rear, the 1 DV reduction does not apply |
Troll finger popper |
EX-Explosive |
-4 |
3 |
Enhanced blast out of hands, Base DV resisted by BOD, object thrown an extra 2m |
Warning shot |
Injection dart |
-6 |
1 |
Composure (4) or target immediately shifts attitudes in favour of the attacker |