Barrier | Structure | Armour |
---|---|---|
Fragile (e.g. standard glass) | 1 | 2 |
Cheap Material (e.g. drywall, plaster, door, regular tyre) | 2 | 4 |
Average Material (e.g. furniture, plastiboard, ballistic glass) | 4 | 6 |
Heavy Material (e.g. tree, hardwood, dataterm, light post, chain link) | 6 | 8 |
Reinforced Material (e.g. densiplast, security door, armoured glass, Kevlar wallboard) | 8 | 12 |
Structural Material (e.g. brick, plascrete) | 10 | 16 |
Heavy Structural Material (e.g. concrete, metal beam) | 12 | 20 |
Armoured/Reinforced Material (e.g. reinforced concrete) | 14 | 24 |
Hardened Material (e.g. blast bunkers) | 16+ | 32+ |
- 1m2 × 10cm has Condition equal to Structure Rating
Attacking through Barriers
- If target completely hidden, attacker has -6 blind fire modifier, defender considered unaware
- If barrier is transparent, no cover, attack must penetrate
- If barrier is hit first, resist damage with Structure + Armour
- If modified DV is not greater than Armour then attack automatically fails
- If modified DV is greater than Armour
- If non-penetrating weapon, barrier takes any unresisted damage until destroyed (Structure Rating) and then excess is transferred to target
- If penetrating weapon, Structure takes some damage (1/2/3/4 for 1/3/6/10 bullets), transferring the rest
Destroying Barriers
- Unopposed attack roll (to generate net hits for modifying DV)
- Adjust modified DV further
- Explosives: Double DV
- Penetrating weapons: Usual rules including having to exceed Armour
- Ignores Stun damage
- Resist by Structure + Armour
Body Barriers
- Body ⇒ Structure
- Armour is the same
- Agility and Reaction penalty = holder’s Strength - shield body’s Body