Intrigues

Rules and Resources: Various Resources for L5R

Initiative Checks

TN 1 Sentiment check

Sample Social Objectives

Intrigue Actions

Assist

Description

You offer an ally an argument they might use, an insight about the opposition, or a novel idea.

Activation

As an Attack, Scheme, and Support action, describe how you are helping one other character at range 0-2 with their next action.

Effects

If the GM accepts your suggestion, you provide assistance on the chosen character’s next action check.

Calming Breath

Description

During a conflict, you may inhale deeply before exhaling, drawing upon your inner strength.

Activation

As a Support action, you may take a deep breath to calm yourself and recover stamina.

Effects

If your strife is greater than half your composure, you remove 1 strife. If your fatigue is greater than half your endurance, you remove 1 fatigue.

Persuade

Description

You attempt to foster or quell an idea, emotion, or desire in a person (based on the approach you are using, as described in Social Skills).

Activation

As a Scheme action, you make a Social skill check targeting one or more characters who can hear you. The TN of the check is equal to the highest vigilance among your targets. Additionally, if applicable, apply one of the following modifications to the TN based on the skill you use on the check:

Effects

If you succeed, you add one momentum point toward an appropriate social objective, plus one additional momentum point for every two bonus successes. Further, any narrative ramifications of your check resolve.

Unique Action

Description

You make a check using a skill for a mechanical or narrative effect.

Activation

As an action, you make a skill check to attempt a task you have described to the GM.

Effects

If you succeed, you may use the skill for its narrative effects, for implementing any sample use that can be completed in a single action, or for pursuing another task that the GM deems appropriate.