Session 9

Tales of Avernus: A D&D5e game about going into hell

As the teleportation spell activates and the floor seems to give way beneath them, the party are floating and spinning around with no sense of up or down before suddenly gravity kicks back in and they find themselves falling to the ground

Looking around they realise they are on a city street, the buildings crumbling into ruins

As they get their bearings Strum hears running footsteps on the cobbled streets and urges the party to get into a building

Following behind her are 4 bearded devils

The fallen devils don’t disappear like they had in the natural plane instead their skin turns black and they start to liquify into a black sludge

Heading back to the woman

Looking over the buildings Hayate sees that some have been damaged by impacts from above whilst others have been shaken by seismic activity

Vigil suggests that they head to high-hall (the palace cathedral) as it might be defensible

The party heads to Heol’s Reach, the southern bridge, with Eliseo scouting ahead

Looking along the river to the edge of the city, Hayate spots a gigantic iron pillar coming out of the city wall with huge black iron chains stretching down towards the ground

They head north to see the state of the remaining bridges

The surviving two, a human male (Antonio) and a female elf (Carlotta) grieve over the dead man but Strum persuades them that they have to move

They continue on towards the northern bridge

Reaching the northern bridge (Heol’s Blade) they can see that it is guarded by 4 bearded devils and 4 spined devils

Strum is to act as bait to lead them into the building with Eliseo using the mask’s invisibility to come up behind them runs

The party rushes out to charge the remaining devils

Hayate, Reya, and Vigil struggle with the melee bearded devils as Marco and Eliseo fight the archers