Wounds
12
Fate Points
3
Insanity
0
Characteristics
Weapon Skill (WS)
20
Ballistic Skill (BS)
35
Strength (S)
20
Toughness (T)
45
Agility (Ag)
30
Intelligence (Int)
50
Perception (Per)
29
Willpower (WP)
50
Fellowship (Fel)
35
Untrained Basic Skills
Untrained Basic Skill | Stat | Total |
---|---|---|
Awareness | Per | 14 |
Barter | Fel | 17 |
Carouse | T | 22 |
Climb | S | 10 |
Command | Fel | 17 |
Common Lore (Philosophy) | Int | 25 |
Common Lore (War) | Int | 25 |
Concealment | Ag | 15 |
Contortionist | Ag | 15 |
Deceive | Fel | 17 |
Disguise | Fel | 17 |
Evaluate | Int | 25 |
Gamble | Int | 25 |
Intimidate | S | 10 |
Logic | Int | 25 |
Scrutiny | Per | 14 |
Search | Per | 14 |
Silent Move | Ag | 15 |
Swim | S | 10 |
Trained Skills
Trained Skill | Stat | Bonus | Total |
---|---|---|---|
Charm | Fel | 10 | 45 |
Chem Use | Int | 50 | |
Common Lore (Administratum) | Int | 50 | |
Common Lore (Ecclesiarchy) | Int | 50 | |
Common Lore (Imperial Creed) | Int | 50 | |
Common Lore (Imperium) | Int | 50 | |
Dodge | Ag | 10 | 40 |
Forbidden Lore (Warp) | Int | 50 | |
Inquiry | Fel | 35 | |
Literacy | Int | 50 | |
Medicae | Int | 10 | 60 |
Navigation (Surface) | Int | 50 | |
Performer (Singer) | Fel | 35 | |
Speak High Gothic | Int | 50 | |
Speak Low Gothic | Int | 50 | |
Trade (Copyist) | Int | 50 |
Talents
- Basic Weapon Training (Flame)
- No penalty to use these weapons
- Basic Weapon Training (Las)
- No penalty to use these weapons
- Basic Weapon Training (Primitive)
- No penalty to use these weapons
- Cleanse and Purify
- Targets of Flame Weapons take -20 to avoid being hit
- Divine Ministration
- All medicae tests (even without spending Fate) are 1 step easier
- Spend Fate: Add Will Bonus to damage healed using medicae (once per test, may be activated after the skill test, may effect mulitple tests made on multiple targets in succession
- Alternatively - spend fate to remove all Fatigue from people = 2xWill Bonus
- Burn: Allow a character that has just died to become critically wounded (subject to GM approval)
- Melee Weapon Training (Primitive)
- No penalty to use these weapons
- Nerves of Steel
- Can reroll failed Willpower Tests to avoid or recover from Pinning
- Pistol Training (Las)
- No penalty to use these weapons
- Peer (Imperial Guard)
- +10 to Fel Test with this group
- Pure Faith
- You are always immune to the effects of Daemonic Presence (including the negative modifiers to your Willpower) You may avoid taking a Fear Test, avoid acquiring Insanity Points and avoid gaining Corruption Points by spending a Fate Point These safeguards remain in place for the duration of the encounter only You may burn a Fate Point to resist the effects of any single Daemonic or psychic attack, effectively allowing You to emerge enscathed as if by a miracle
- Resistance (Fear)
- +10 to resist Fear
- Resistance (Psychic Powers)
- +10 to resist psychic powers
- Sheltered Upbringing
- You take a –10 penalty on all Charm, Command, Deceive, and Scrutiny Tests when dealing with the worst of examples of humanity (cultists, traitors, narco-addicts, gutter scum, mutants, and the like)
- Tempered Will
- Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30