Doug Burrows

Gacromos Heresy: Hunt the Heretek

Wounds

14

Fate Points

2

Insanity

0

Characteristics

Weapon Skill (WS)

20

Ballistic Skill (BS)

45

Strength (S)

40

Toughness (T)

35

Agility (Ag)

35

Intelligence (Int)

30

Perception (Per)

37

Willpower (WP)

25

Fellowship (Fel)

25

Untrained Basic Skills

Untrained Basic Skill Stat Total
Barter Fel 12
Carouse T 17
Charm Fel 12
Climb S 20
Command Fel 12
Concealment Ag 17
Contortionist Ag 17
Disguise Fel 12
Evaluate Int 15
Gamble Int 15
Inquiry Fel 12
Logic Int 15
Scrutiny Per 18
Search Per 18
Silent Move Ag 17
Tech-Use Int 15

Trained Skills

Trained Skill Stat Bonus Total
Awareness Per 37
Ciphers (War Cant) Int 10 40
Common Lore (War) Int 30
Dodge Ag 35
Drive (Ground Vehicle) Ag 20 55
Intimidate S 40
Literacy Int 30
Navigation (Surface) Int 30
Pilot (Military Craft) Ag 10 45
Speak Language (Hive Dialect) Int 30
Speak Language (Low Gothic) Int 30
Swim S 40

Talents

Accustomed to Crowds
  • Crowds do not count as Difficult Terrain for hivers
  • When Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet
Basic Weapon Training (SP)
  • No penalty to use these weapons
Basic Weapon Training (Las)
  • No penalty to use these weapons
Caves of Steel
  • Hivers treat the Tech-Use (Int) skill as a Basic Skill
Hivebound
  • Hivers take a –10 penalty to all Survival (Int) Tests
  • While out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests
Melee Weapon Training (Primitive)
  • No penalty to use these weapons
Pistol Training (Las)
  • No penalty to use these weapons
Quick Draw
  • You are quick to the draw, able to have a weapon in your hand and ready for combat in the blink of an eye
  • You can Ready as a Free Action
Rapid Reload
  • You have spent so long practising weapons drills that you can reload a gun in an instant
  • All reload times are reduced by half (round down) – so a Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action and so on
Takedown
  • You are skilled at taking an opponent alive
  • As a Half Action you may declare that you are attempting to Takedown an opponent before Testing Weapon Skill
  • If you hit and do at least 1 point of Damage, this damage is ignored and your opponent must make a Toughness Test of be Stunned for one Round
Wary
  • All hivers gain a +1 bonus to Initiative rolls