Wounds
14
Fate Points
2
Insanity
0
Characteristics
Weapon Skill (WS)
20
Ballistic Skill (BS)
45
Strength (S)
40
Toughness (T)
35
Agility (Ag)
35
Intelligence (Int)
30
Perception (Per)
37
Willpower (WP)
25
Fellowship (Fel)
25
Untrained Basic Skills
Untrained Basic Skill | Stat | Total |
---|---|---|
Barter | Fel | 12 |
Carouse | T | 17 |
Charm | Fel | 12 |
Climb | S | 20 |
Command | Fel | 12 |
Concealment | Ag | 17 |
Contortionist | Ag | 17 |
Disguise | Fel | 12 |
Evaluate | Int | 15 |
Gamble | Int | 15 |
Inquiry | Fel | 12 |
Logic | Int | 15 |
Scrutiny | Per | 18 |
Search | Per | 18 |
Silent Move | Ag | 17 |
Tech-Use | Int | 15 |
Trained Skills
Trained Skill | Stat | Bonus | Total |
---|---|---|---|
Awareness | Per | 37 | |
Ciphers (War Cant) | Int | 10 | 40 |
Common Lore (War) | Int | 30 | |
Dodge | Ag | 35 | |
Drive (Ground Vehicle) | Ag | 20 | 55 |
Intimidate | S | 40 | |
Literacy | Int | 30 | |
Navigation (Surface) | Int | 30 | |
Pilot (Military Craft) | Ag | 10 | 45 |
Speak Language (Hive Dialect) | Int | 30 | |
Speak Language (Low Gothic) | Int | 30 | |
Swim | S | 40 |
Talents
- Accustomed to Crowds
- Crowds do not count as Difficult Terrain for hivers
- When Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet
- Basic Weapon Training (SP)
- No penalty to use these weapons
- Basic Weapon Training (Las)
- No penalty to use these weapons
- Caves of Steel
- Hivers treat the Tech-Use (Int) skill as a Basic Skill
- Hivebound
- Hivers take a –10 penalty to all Survival (Int) Tests
- While out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests
- Melee Weapon Training (Primitive)
- No penalty to use these weapons
- Pistol Training (Las)
- No penalty to use these weapons
- Quick Draw
- You are quick to the draw, able to have a weapon in your hand and ready for combat in the blink of an eye
- You can Ready as a Free Action
- Rapid Reload
- You have spent so long practising weapons drills that you can reload a gun in an instant
- All reload times are reduced by half (round down) – so a Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action and so on
- Takedown
- You are skilled at taking an opponent alive
- As a Half Action you may declare that you are attempting to Takedown an opponent before Testing Weapon Skill
- If you hit and do at least 1 point of Damage, this damage is ignored and your opponent must make a Toughness Test of be Stunned for one Round
- Wary
- All hivers gain a +1 bonus to Initiative rolls